Venting is good for your health, please do it outdoor though
!
Back to the subject, you must all realise we have
70 kits just under the "
WW2 Plastic Kits" category (not counting pewter or resin items) in
55 months since our first release back in late Oct 2014. That's an average of
1.27 kits per month for the last
4.5 year! We are not aware there are many companies in this hobby who are willing to keep this up at this pace.
There is a large amount of work needed to kickstart and then work on each project:
1. Research on the subject, reference material on variants, blueprints & measurement, and related model kits in various scales (if any).
2. Then came the painstaking process of drawing the 3D model from scratch.
3. Compare with historical photos and blueprints from various sources with our 3D model, making changes if necessary.
4. Look at different variants and "think" of a way to combine all of them into a single design.
5. Print 3D prototype to help visualise assembly and the final product.
6. Make changes again to ease assembly and simplify parts or overall design.
7. Try to fit all the parts onto the proposed number of sprues for the project until all parts can fit.
8. Otherwise, back to the drawing board to make more concessions.
9. Once approved, the factory will start doing parts layout based on our requirement.
10. If approved, mould making will commence.
11. Wait for the first test-shot (TS1).
12. Once done, get sample sprues, compare with drawings and test assemble the parts.
13. Make changes if need until everything is perfect.
14. Sign off the moulds and proceed to the first commercial run.
15. In the meantime, the studio will start doing assembly instruction diagrams and decal sheet.
16. Cover art, graphics and text material are needed to complete the box design.
17. Once all after-production material is ready and approved, they will be sent to the factory for printing.
18. Samples of these materials will be sent back to the studio for approval before final printing.
19. Set a date for the production run where everything will be sent to the packaging line to produce the final product.
20. Arrange the finished product to be shipped to our warehouse, and then arrange freight to ship everything to our overseas partners.
From R&D to the final product usually will take
10 to 11 months
IF there are no hiccups; that is, unexpected events like another urgent project, holidays, or problems with mould-making.
About TOPICSThis is a hard one. What subject to choose for a project? We have a list of subjects on our production list and each one is sorted by priority based on many factors,
BUT “game system” is not one of them. Completion schedule is different for each project. We select new projects when there are projects closed to completion. We look at each new project based on completion time, complexity, and budget.
Some projects are so difficult to do, we have to put them towards the end of the list or until we have the experience to tackle them… some early war vehicles are good examples. It is not just about the rivets, but the size of the vehicle as well. The smaller the vehicle the more difficult it is to make it into a sturdy gaming piece, but yet be able to show all the details in a proportionate manner.
Let’s take a look at our
M4 Sherman Digital Library project – this is our first large scale project that had spanned over two years to get
FIVE M4 Sherman variants out to the market, but we got stuck with the M4A1, the last of the variants that we planned. We can release it with ease by using old components from our previous M4 variants with new parts that are only available for the M4A1. But we scratched the whole design by redoing the M4A1 from the ground up… yet it had to maintain compatibility with our other M4 kits.
Besides the M4 turrets, the new M4A1 has a new upper and lower chassis, a new roadwheel & track system, and new transmission housing. All these parts are designed to be M3 Lee/Grant and M7 Priest compatible
IF these latter projects are to commence in the near future.
These issues and the experience gained enable us to create a much well organized Panzer IV project, which only took us less than 2 years to complete. The experience we gained from both projects enables us to complete our Panzer III project in record-breaking time… the first TS1 sprues are expected towards the end of April. The T-26 project is also a breakthrough in design and production by using different technologies through trial and error.
About WHAT YOU WANTWe cannot promise what we will do next until we post them on FB or here at the forum. At times, we had to stop projects at the R&D phase because of design issues, or we know they are well over budget, or simply someone is already doing it. But I think you all agree we do listen to all requests – like the M3A1 scout car and the Chevy 30cwt truck.
We simply do not want to disappoint you if we promise you to do one particular vehicle and not doing it. There are some new projects that we really wanted to start this year:
1. Some Allies AT guns (not too many, but at least a start)
2. One Allies armour car (probably, will depend on schedule)
3. M3 Lee/Grant
4. One or two Panzer IV variants
Projects that we will
NOT do this year:
1. French vehicles
2. Japanese vehicles
About FUTURE PLANSWe will definitely
NOT limit ourselves to just WW2… period!