Author Topic: Digital Sculpts - German Officer in Heer Uniform 200730  (Read 302359 times)

Rubicon Models

  • Administrator
  • Colonel
  • *****
  • Posts: 3,863
    • View Profile
Re: Digital Sculpts - Updated 160111
« Reply #45 on: January 13, 2016, 09:45:29 pm »
Do the figures with both arms separate have common shoulder widths? I wondered if the map reading arms and the binocular arms fit on either figure, and any other similarly posed figure you create.
I know some poses,anything with raised arms for instance, require specific shoulder positions.

Those are not compatible because for each pose, the shoulder height is different.  Of course you can use green-stuff and a cutter to resolve this... ;)

Rubicon Models

  • Administrator
  • Colonel
  • *****
  • Posts: 3,863
    • View Profile
Re: Digital Sculpts - Updated 160111
« Reply #46 on: January 13, 2016, 10:03:52 pm »
More digital sculpt goodies...  This time templates for US and Soviet tank crews!



Enjoy!
;)

Rubicon Models

  • Administrator
  • Colonel
  • *****
  • Posts: 3,863
    • View Profile
Re: Digital Sculpts - Updated 160111
« Reply #47 on: January 13, 2016, 10:12:29 pm »
Can't resist showing off these sculpts in their native color before sending them off for sample painting. Various SdKfz 250/251 crews doing their duties!

















Enjoy!
;)

Yaquir

  • Private
  • *
  • Posts: 163
    • View Profile
Re: Digital Sculpts - Updated 160111
« Reply #48 on: January 14, 2016, 03:12:56 am »
Looks really, really good. Very good positions und good details. Go for it!  :)

ultravanillasmurf

  • Lieutenant
  • ****
  • Posts: 2,305
    • View Profile
    • Blog:
Re: Digital Sculpts - Updated 160111
« Reply #49 on: January 15, 2016, 04:16:53 am »
They look excellent, especially the eater of lunches!

ripley

  • Captain
  • ****
  • Posts: 1,855
    • View Profile
Re: Digital Sculpts - Updated 160111
« Reply #50 on: January 15, 2016, 09:29:03 am »
Fantastic looking figures .

Pinky

  • Captain
  • ****
  • Posts: 1,726
    • View Profile
Re: Digital Sculpts - Updated 160111
« Reply #51 on: January 15, 2016, 10:11:39 am »
Agreed - these are excellent figures.  Great poses, and well thought out options. 

I think the prototype Soviet and US tank crew also have loads of potential.  It's hard to get used to their proportions when they're posed like this - they are actually better proportioned than (say) Warlord figures, but when they're standing like that they look a bit odd (the US tankman in particular looks strangely hunched).  The more narrow-shouldered Soviet crewman on the right looks more natural than the others, for some reason.

Rubicon Models

  • Administrator
  • Colonel
  • *****
  • Posts: 3,863
    • View Profile
Re: Digital Sculpts - Updated 160111
« Reply #52 on: January 15, 2016, 11:20:22 am »
I think the prototype Soviet and US tank crew also have loads of potential.  It's hard to get used to their proportions when they're posed like this - they are actually better proportioned than (say) Warlord figures, but when they're standing like that they look a bit odd (the US tankman in particular looks strangely hunched).  The more narrow-shouldered Soviet crewman on the right looks more natural than the others, for some reason.

Same template, but when you add layer of clothing on top, and at this angle, it would look bulky and some how "hunched".
Once you have a pose, it will look more natural.  Also US crew tend to have a shirt and then a jacket, whereas Russian one will have a jumpsuit only.

ultravanillasmurf

  • Lieutenant
  • ****
  • Posts: 2,305
    • View Profile
    • Blog:
Re: Digital Sculpts - Updated 160111
« Reply #53 on: January 15, 2016, 05:06:12 pm »
Same template...
Do you have a selection of faces for the final figures? UK readers of a certain age will be reminded of Mr Benn* ^_____^.

The default pose you are using is more life-like than the Da Vinci inspired one used on the Shieldwolf kickstarter (described as a T pose).

* - https://en.m.wikipedia.org/wiki/Mr_Benn

Rubicon Models

  • Administrator
  • Colonel
  • *****
  • Posts: 3,863
    • View Profile
Re: Digital Sculpts - Updated 160111
« Reply #54 on: January 17, 2016, 12:38:36 am »
Do you have a selection of faces for the final figures? UK readers of a certain age will be reminded of Mr Benn* ^_____^.
The default pose you are using is more life-like than the Da Vinci inspired one used on the Shieldwolf kickstarter (described as a T pose).
* - https://en.m.wikipedia.org/wiki/Mr_Benn

This is an ongoing project.  After the standard template comes the uniforms, then the heads (with emotions) in the upcoming phase!
;)

ultravanillasmurf

  • Lieutenant
  • ****
  • Posts: 2,305
    • View Profile
    • Blog:
Re: Digital Sculpts - Updated 160111
« Reply #55 on: January 17, 2016, 02:16:09 am »
Cool.

H0ffmn

  • Corporal
  • **
  • Posts: 279
    • View Profile
Re: Digital Sculpts - Updated 160111
« Reply #56 on: January 17, 2016, 02:12:31 pm »
Your 3D crew prototypes look great. I have a request and a suggestion about the German 3D prototype figures. First PLEASE cast your figures that are wearing tunics/feldbluse with the collar open,as you have in the prototypes. That way they can be painted up as being in Europe or in North Africa.
 The  suggestion is that on the German 3D prototypes you have shown, most of the figures's tunics/feldbluse have pockets with straight edged flaps AND pleats. This is incorrect. Later tunics with the straight edge pockets did not have pleats on them, and earlier tunics with pleats on the pockets had two scallops on each flap,sort of a bat winged shape flap on them.
 They have great poses. Keep up the good work!!

Rubicon Models

  • Administrator
  • Colonel
  • *****
  • Posts: 3,863
    • View Profile
Re: Digital Sculpts - Updated 160111
« Reply #57 on: January 17, 2016, 02:24:32 pm »
H0ffmn, will discuss with sculptor and our research guy on this subject.  Thanks!

Pinky

  • Captain
  • ****
  • Posts: 1,726
    • View Profile
Re: Digital Sculpts - Updated 160111
« Reply #58 on: January 18, 2016, 10:23:41 am »
It's true the pleats had disappeared from the Feldbluse by 1942 (but obviously many soldiers were still wearing the earlier patterns well into 1943).  By 1944 the Feldbluse didn't extend past the waist - it looked more like a British battledress.  However, I had assumed that the idea was for these figures to be generic mid to late war types - as someone pointed out earlier, there was a lot of variety in late war uniforms.  Also, if the pleats are removed, it's more difficult to convert them into Afrika Korps (Afrika Korps soldiers didn't wear gaiters, but that's fairly easily taken care of).

Warlord have gotten these details wrong as well - look at their initial 'late war' Germans.  I think to many people the pleated pockets an iconic feature of German uniforms. 
« Last Edit: January 18, 2016, 10:38:19 am by Pinky »

Pinky

  • Captain
  • ****
  • Posts: 1,726
    • View Profile
Re: Digital Sculpts - Updated 160111
« Reply #59 on: January 20, 2016, 01:10:58 am »
A few points on the 2 Soviet tankers:

The first figure is wearing the tanker's winter uniform, which was leather.  The trousers do not seem to have had the prominent diamond shaped reinforcement patches in the knees - this was a feature of the normal infantry uniform.  The jacket only had one row of buttons, not two.  The holster seems to have been worn on the right side (and often not at all).

The second figure is wearing the grey or black one-piece overalls, which were normally worn over the basic uniform.  This also did not have the diamond shaped knee reinforcements.  It had either two breast pockets or a single slash pocket over the right breast.  Same comment on the holster.

The goggles on both look odd, and not like those worn in the few photos I have of Soviet tankers wearing goggles.  In photos the goggles are more rounded in shape and sit flatter.  I'd suggest omitting them from most heads.

« Last Edit: January 20, 2016, 01:18:19 am by Pinky »