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Messages - EarlyWarGamer

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16
Work In Progress / Re: SdKfz 10 - SdKfz 10 TS1 Sprues 200515
« on: October 13, 2020, 04:00:45 am »
Fantastic!!!

17
Work In Progress / Re: SdKfz 10 - SdKfz 10 TS1 Sprues 200515
« on: October 11, 2020, 12:02:54 am »
@Rubicon ... your Sd.Kfz 10 is SO MUCH BETTER than the Warlord Games version, any gamer who has waited this long to get one can just wait a bit longer. Your kit has many more options when it comes to the build, and many more details too.

Rubicon: Tilt down, tilt up, tilt up with side panels as well - Warlord NO
Rubicon: Replace rear area with platform to support AA gun - Warlord NO
Rubicon: With and without ramp panels on front bumper - Warlord NO

And this is just off the top of my head. I am sure there are other details that make hte Rubicon kit so much better.

18
Regarding the decal sheet, I have been going over my numerous sources to compare to what you have, and see if my prior knowledge and understanding is open to interpretation.  I have come to the conclusion that your sheet has errors.

Regarding the red, blue and yellow rectangles (used to denote company), you are CORRECT regarding the white vertical bars to denote platoon (1st, 2nd and 3rd).  And you are CORRECT to provide some colored rectangles with no white vertical bars (these were used for the Company HQ vehicles).

However, you are INCORRECT when you show the vehicle number in white over the colored rectangle. The vehicle numbers were done in the same color as the rectangle. So red numbers for 1st Company, blue numbers for 2nd Company, and yellow numbers for 3rd Company.

Regarding the Semovente decals, the use of triangles was an Ariete Division thing (for sure), and possibly a Centauro Division thing (still researching).  But the Littorio Division used colored geometric symbols.  I have it noted they used red circle, triangle, diamond and square shapes.

I have not confirmed if it is always red, or only red for the first company, and perhaps blue for the second company and yellow for the third company.  I have not confirmed if all vehicles in a company use the same shape, or if it is (perhaps) a circle in HQ platoon, and a triangle (for 1st platoon), and a diamond (for 2nd platoon) and a square (for third platoon).  (still researching).

And in case anybody cares about those Semovente decals, the triangles point downward for Company/Platoon vehicles, and they point upward for HQ vehicles.  Also, Semovente were organized by "battery" and not platoon, and the colors are as follows:
     1st Battalion, 1st Battery (white).  1st Battalion, 2nd Battery (black and white tip)
     2nd Battalion, 1st Battery (yellow).  2nd Battalion, 2nd Battery (black and yellow tip)

All four of these are provided for on the decal sheet!

I have seen photos of Semovente with the black and yellow triangles, where the triangle has a black outline. These decals are also on the sheet. I have been unable to discover why some vehicles had the black outline, and others do not.

I commend you for adding them (since there is photographic proof those are legit sometimes), but might I suggest dropping them for something else?

Along the right edge are some MISC decals, and those trios of decal types are all terrific. But there is one missing. You have three black rectangles.  Great. Those would be used as the basis for Battalion HQ vehicles.  But missing would be three white rectangles, which would be used for Regimental HQ vehicles.

I don't know if people are going to be interested in representing regimental command vehicles, so perhaps having the white rectangles is not necessary.  But you are including battalion (black) rectangles, so thought I would point this out.

Loving the 21 license plats offered up!

Finally, I am still researching the Roman Numeral Battalion IDs provided. You have 11 battalions listed.  The Italians had a grand total of 32 armored battalions during the war.  Some were of course, assigned to the armored divisions. Many were independent units, or units assigned to motorized infantry.  I have not concluded (yet) which battalion IDs are more useful, given that there is no way to include them all on a single decal sheet.

Hope this info helps.

19
Oh my!  I am going to need a small fleet of these PLASTIC kits when they are finally released!

20
Fantastic!

21
Very impressive. Loving the early war version (of course). Already have a resin of this, but it has not been assembled as of yet. I will hold off and get me several of these instead! Loving the details!

22
Work In Progress / Re: British 10HP Tilly TS1 Plastic 200917
« on: September 20, 2020, 03:16:23 am »
I understand that they came with a "tow bar" so they could tow pretty much any single-axle trailer. I don't see any towing ability on the model above.  Will there be any sort of "hitch" so this can be used to tow stuff?  Or is it just a light utility vehicle, stand-alone, no towing?

23
Work In Progress / Re: British 10HP Tilly TS1 Plastic 200917
« on: September 18, 2020, 09:48:22 pm »
This is an amazingly useful little kit with loads of options!  Well done Rubicon!

24
Work In Progress / Re: British 10HP Tilly TS1 Plastic 200917
« on: September 17, 2020, 11:20:05 pm »
Very nice!

25
Work In Progress / Re: Panzer II Plastic TS1 Primed 200810
« on: August 10, 2020, 10:52:24 pm »
Loving every little detail!

26
Work In Progress / Re: Panzer II Plastic Test Shots #1 200808
« on: August 09, 2020, 12:07:14 am »
Fantastic!!!  You even included a front hull piece with and without tow cables!

I am going to need a fleet of these. how wonderful!

27
You can see the two loop end bits on Sprue A for making your own cable if you want, but the cable itself is not part of the kit.

28
General Discussions / Re: Planes in 1/56
« on: July 19, 2020, 10:03:28 am »
Buildings and most other terrain is rarely (if ever) proper scale to the figures. They are almost always a representation of a thing, without being true to scale. Otherwise, we are talking a stream just a few inches deep no wider than a typical vehicle, one-lane bridges, and houses the size of medium sheds.

Other than as tabletop objectives (where having a properly scaled plane would be cooler), I think having a smaller scale plane serve as the indicator that a strafing run is in progress, or a fighter-bomber is lining up to drop a payload is fine for gaming. I cannot imagine shelling out a lot of money for a single model just so it was "in scale" the troops and vehicles on the ground.

Perhaps that is just me.

29
Hmmm. They built around 13,900 of the Sd.Kfz 10 version. This would be around 7,400 tows (the 10, the 10/1, 10/2 and 10/3), around 3,200 10/4 with the Flak 30, and another 3,300 10/5 with the Flak 38.  They were seen on the battlefield from September 1, 1939 until May 1945.

Granted, the Sd.Kfz 11 was also around for this same time frame, and had a number of variants just like the 1-ton towing capacity vehicle. And I would be plenty happy to add an Sd.Kfz 11 or two to my early war forces. But the smaller "10" was designed to tow things that I am much more likely to place on a tabletop to game with. The heavier the towing capacity, the less likely I need the actual towing vehicle on the table, as the artillery piece is probably entrenched and not moving anywhere.


30
Work In Progress / Re: Vietnam War - Female VC Sculpts 200703
« on: July 04, 2020, 04:34:17 am »
Quote
The majority of this new range will include plastic miniatures and vehicles supplemented by resin and pewter blister packs.

Sounds like lots of plastics, for most troopers and vehicles, with some resin and pewter as well.

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